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Ikoni Studio

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Switch to Godot

Last year Ikoni Studio switched to the Godot Game Engine for mobile game development. The first game to transition was Soulitaire back in May 2025. 

Why did we transition? Prior to the transition we built our games in Java. This language locked us into Android and we would have to master another language (Swift) in order to offer our games in the App Store. With our small size mastering two languages would be a tall order. It would significantly increase game development time and double to effort needed to keep games u to date and bug free. The alternative, a game engine, allows us to master just one language to offer our games across multiple platforms. 

In December of 2025 the switch to Godot finally paid off! We were able to publish Soulitaire in both the Play Store and App Store. Also, with Godot we were able to more easily add game features to make Soulitaire and even more unique and engaging game experience. Although the journey to learn, build and port Soulitaire was no was no easy feat, it was still the most expeditious pathway for us.

An unfortunate side effect of this transition is we’ve had to temporarily suspend support from our other 2 games: Kisio and Ikoni Word Search. We do not have the resources to maintain the necessary updates for the games in Play Store. We still have the base code and hope to one day soon rebuild the games in Godot.

With the transition in 2025 it slowed our growth down significantly. We are planning to make up for lost time in 2026. We hope that the transition pays dividends this year with faster development of new games for both the Play Store and App Store!

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